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development_milestones [2019-11-25 01:25] – [To do] focusonfungamesdevelopment_milestones [2020-07-01 21:57] – [Development Milestones] focusonfungames
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 A note to potential Potioneers: this section contains spoilers for the thinking behind and the implementation of every aspect of Potioneer. Don't read any further than this paragraph if you want to come in cold (recommended). If you're a fellow dev or you want to help out with Potioneer or you're just curious where it's headed, then by all means, read on. A note to potential Potioneers: this section contains spoilers for the thinking behind and the implementation of every aspect of Potioneer. Don't read any further than this paragraph if you want to come in cold (recommended). If you're a fellow dev or you want to help out with Potioneer or you're just curious where it's headed, then by all means, read on.
  
-=== A note from lead Potioneer, John ===+=== A note from lead Potioneer ===
  
 Previously I had been using Trello to maintain my internal to-do list, but recently I've wanted to move away from relying on third-party and commercially-hosted solutions. I want to do things old-school, hosted by myself or the community. There's no reason why I can't use the wiki for this. And, it'll give you guys and girls (and everyone in between) a trusted and friendly place to go to get your Potioneer updates while it's in development. Welcome! Previously I had been using Trello to maintain my internal to-do list, but recently I've wanted to move away from relying on third-party and commercially-hosted solutions. I want to do things old-school, hosted by myself or the community. There's no reason why I can't use the wiki for this. And, it'll give you guys and girls (and everyone in between) a trusted and friendly place to go to get your Potioneer updates while it's in development. Welcome!
  
 ==== To do ==== ==== To do ====
 +  * Dig hole in terrain
 +  * Plant seed in newly created terrain hole
 +  * Terrain hole fills in over time with no seed
 +  * Terrain hole can be refilled with dirt to be considered a planted seed
   * Organize game plants into groups for each biome (tree type 1 likes sandy areas, tree type 2 likes high mountains, etc.)   * Organize game plants into groups for each biome (tree type 1 likes sandy areas, tree type 2 likes high mountains, etc.)
   * Grow trees organically using Unity's tree Branch Group: Length value rather than scaling model in all axes   * Grow trees organically using Unity's tree Branch Group: Length value rather than scaling model in all axes
development_milestones.txt · Last modified: 2023-08-03 03:24 by 127.0.0.1

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