development_milestones
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development_milestones [2019-11-25 01:25] – [To do] focusonfungames | development_milestones [2020-07-01 21:58] – [To do] focusonfungames | ||
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A note to potential Potioneers: this section contains spoilers for the thinking behind and the implementation of every aspect of Potioneer. Don't read any further than this paragraph if you want to come in cold (recommended). If you're a fellow dev or you want to help out with Potioneer or you're just curious where it's headed, then by all means, read on. | A note to potential Potioneers: this section contains spoilers for the thinking behind and the implementation of every aspect of Potioneer. Don't read any further than this paragraph if you want to come in cold (recommended). If you're a fellow dev or you want to help out with Potioneer or you're just curious where it's headed, then by all means, read on. | ||
- | === A note from lead Potioneer, John === | + | === A note from lead Potioneer === |
Previously I had been using Trello to maintain my internal to-do list, but recently I've wanted to move away from relying on third-party and commercially-hosted solutions. I want to do things old-school, hosted by myself or the community. There' | Previously I had been using Trello to maintain my internal to-do list, but recently I've wanted to move away from relying on third-party and commercially-hosted solutions. I want to do things old-school, hosted by myself or the community. There' | ||
==== To do ==== | ==== To do ==== | ||
+ | * Dig hole in terrain | ||
+ | * Plant seed in newly created terrain hole | ||
+ | * Terrain hole fills in over time with no seed | ||
+ | * Terrain hole can be refilled with dirt to be considered a planted seed | ||
* Organize game plants into groups for each biome (tree type 1 likes sandy areas, tree type 2 likes high mountains, etc.) | * Organize game plants into groups for each biome (tree type 1 likes sandy areas, tree type 2 likes high mountains, etc.) | ||
* Grow trees organically using Unity' | * Grow trees organically using Unity' | ||
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* Implement all flora as part of Unity ECS/DOTS to eliminate game objects | * Implement all flora as part of Unity ECS/DOTS to eliminate game objects | ||
* Record new trailer | * Record new trailer | ||
- | * Scale player camera in prep for Shrink potion/ | ||
* "Edge of the world" waterfall, like water falling off the edge of a table | * "Edge of the world" waterfall, like water falling off the edge of a table | ||
* Fix orientation of tools when picked up | * Fix orientation of tools when picked up | ||
* In-game camera to capture beautiful moments | * In-game camera to capture beautiful moments | ||
+ | * Finish import of Talle plant | ||
+ | * Finish import of Swent plant | ||
==== Complete ==== | ==== Complete ==== | ||
* Replace VRTK with SteamVR 2.x Unity library (big job!) | * Replace VRTK with SteamVR 2.x Unity library (big job!) |
development_milestones.txt · Last modified: 2023-08-03 03:24 by 127.0.0.1