development_milestones
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development_milestones [2020-07-01 21:58] – [Complete] focusonfungames | development_milestones [2021-09-06 22:20] – [Complete] focusonfungames | ||
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==== To do ==== | ==== To do ==== | ||
- | * Dig hole in terrain | ||
* Plant seed in newly created terrain hole | * Plant seed in newly created terrain hole | ||
* Terrain hole fills in over time with no seed | * Terrain hole fills in over time with no seed | ||
* Terrain hole can be refilled with dirt to be considered a planted seed | * Terrain hole can be refilled with dirt to be considered a planted seed | ||
- | * Organize game plants into groups for each biome (tree type 1 likes sandy areas, tree type 2 likes high mountains, etc.) | ||
- | * Grow trees organically using Unity' | ||
- | * Grow plants organically by converting them from fixed models to procedurally generated stems with unique bulbs and flowers | ||
- | * Pick up whole trees in god mode | ||
- | * Place whole trees in god mode | ||
- | * Paths begin to form (terrain splatmap) on sections of grass which are walked on often (see: desire paths) | ||
- | * Implement all flora as part of Unity ECS/DOTS to eliminate game objects | ||
* Record new trailer | * Record new trailer | ||
* "Edge of the world" waterfall, like water falling off the edge of a table | * "Edge of the world" waterfall, like water falling off the edge of a table | ||
* Fix orientation of tools when picked up | * Fix orientation of tools when picked up | ||
- | * In-game camera to capture beautiful moments | + | |
+ | === To do: plants === | ||
* Finish import of Talle plant | * Finish import of Talle plant | ||
* Finish import of Swent plant | * Finish import of Swent plant | ||
+ | * Create model for Lystvine plant | ||
+ | * Create model for Giant Agaricus mushroom | ||
+ | * Create model for Wame Root mushroom | ||
+ | * Create model for Vane plant | ||
+ | * Create model for Droo plant | ||
+ | * Create model for Nelumbo plant | ||
+ | * Create model for Squelch plant | ||
+ | * Create model for Bloodcap mushroom | ||
+ | * Create model for Flamevine plant | ||
+ | * Create model for Blueseed plant | ||
==== Complete ==== | ==== Complete ==== | ||
+ | * Dig hole in terrain | ||
* Scale player camera in prep for Shrink potion/ | * Scale player camera in prep for Shrink potion/ | ||
* Replace VRTK with SteamVR 2.x Unity library (big job!) | * Replace VRTK with SteamVR 2.x Unity library (big job!) | ||
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* Build complete list of all terrain textures (normal maps included) | * Build complete list of all terrain textures (normal maps included) | ||
* Reduce terrain texture sizes to improve download and performance | * Reduce terrain texture sizes to improve download and performance | ||
+ | * Organize game plants into groups for each biome (tree type 1 likes sandy areas, tree type 2 likes high mountains, etc.) | ||
+ | ==== Wouldn' | ||
+ | * Grow trees organically using Unity' | ||
+ | * Grow plants organically by converting them from fixed models to procedurally generated stems with unique bulbs and flowers | ||
+ | * Pick up whole trees in god mode | ||
+ | * Place whole trees in god mode | ||
+ | * Paths begin to form (terrain splatmap) on sections of grass which are walked on often (see: desire paths) | ||
+ | * Implement all flora as part of Unity ECS/DOTS to eliminate game objects | ||
+ | * In-game camera to capture beautiful moments | ||
+ | * Ability to place rivets like we do nails as a snap point for rope to hang canvas (think overhangs and awnings) [suggested by Polar on Discord] |
development_milestones.txt · Last modified: 2023-08-03 03:24 by 127.0.0.1