Potions - Update 0.1.4
Good day, Potioneers!
This is it… Today is the day that you can finally become a “Potioneer.” It's been a long time coming, but the system is now in place to support the creation of any number of potions from any number of recipes. Already there are a few recipes in the works and one is included in this update.
Each update to Potioneer, moving forward, is going to expand the number of potions you can make. Primarily this is limited by the number of available plants in the game. As the number of plants grows, so do the combinations you can try to see what works!
To make a potion, you'll need a few things:
Since Potioneer is currently in creative mode (all access to all in-game items is provided), you start with these things. Eventually, you'll be expected to complete quests, buy, or find them on your own as part of the story mode, but for now this lets you try the system out.
Grind the seeds into powder and pour them into the container via the funnel. Once you fill the container's dust to its maximum level (as indicated by a small effect and sound), dunk the container into some water until full. Shake vigorously and you'll have your very first potion. Congratulations!
Known issues: This build breaks the ability to save your garden. I know it's not ideal but since there is no story mode at the moment, getting the potion update without any more delays is more important. Work on fixing the save system is underway, however. It's being completely overhauled in preparation for the story mode.
As always, I'd love to get as much feedback on this update as all of the other ones. If you haven't yet, please consider joining and contributing to the wiki. Thank you very much for playing Potioneer!