development_milestones
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development_milestones [2020-07-01 22:03] – [To do] focusonfungames | development_milestones [2023-08-03 03:24] (current) – external edit 127.0.0.1 | ||
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==== To do ==== | ==== To do ==== | ||
- | * Dig hole in terrain | ||
* Plant seed in newly created terrain hole | * Plant seed in newly created terrain hole | ||
* Terrain hole fills in over time with no seed | * Terrain hole fills in over time with no seed | ||
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* "Edge of the world" waterfall, like water falling off the edge of a table | * "Edge of the world" waterfall, like water falling off the edge of a table | ||
* Fix orientation of tools when picked up | * Fix orientation of tools when picked up | ||
- | * In-game camera to capture beautiful moments | + | |
=== To do: plants === | === To do: plants === | ||
* Finish import of Talle plant | * Finish import of Talle plant | ||
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* Create model for Blueseed plant | * Create model for Blueseed plant | ||
==== Complete ==== | ==== Complete ==== | ||
+ | * Dig hole in terrain | ||
* Scale player camera in prep for Shrink potion/ | * Scale player camera in prep for Shrink potion/ | ||
* Replace VRTK with SteamVR 2.x Unity library (big job!) | * Replace VRTK with SteamVR 2.x Unity library (big job!) | ||
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* Paths begin to form (terrain splatmap) on sections of grass which are walked on often (see: desire paths) | * Paths begin to form (terrain splatmap) on sections of grass which are walked on often (see: desire paths) | ||
* Implement all flora as part of Unity ECS/DOTS to eliminate game objects | * Implement all flora as part of Unity ECS/DOTS to eliminate game objects | ||
+ | * In-game camera to capture beautiful moments | ||
+ | * Ability to place rivets like we do nails as a snap point for rope to hang canvas (think overhangs and awnings) [suggested by Polar on Discord] |
development_milestones.txt · Last modified: 2023-08-03 03:24 by 127.0.0.1